I will try removing pre 1.4 mods and see how it works out. 1.10.1 and yes my main aim is to setup KSP so I can build fighters and strategic bombers. If it loads then start adding in the BD stuff a mod at a time & see where it crashes. Originally posted by Ogre420:One of the main reasons for crashing with modded KSP just after loading and trying to run the first menu is because of "Eye Candy" mods. 1.3 mods then they are 32 bit mods.įrom the looks of the mod list, you are trying to set up a BD Armory game.įirst try removing the BD amory stuff and just load the airplane & Utility mods. If I remember correctly (Someone will let us know if I get it wrong) version 1.4 was the change to 64 bit KSP, so if you are running ver. If you are running 1.10.x then it's best for your mods to be 1.8.x and later. ![]() When modding it *IS* possible to use older versions of mods *BUT* the rule of thumb is not to go back more then 2 major versions. Ok what version of the game are you using, (You stated that some of the mods go back as far as Ver. In that wall of text I didn't notice any Eye candy mods, but I might have missed them. The reason for this is that as you are loading the game static screen shots are displayed, once the loading is finished the game creates an actual 3d game environment to show the main menu.Īny mod that adds Planets, Moons, Space suits, visual effects (Lens flare, Glow, Clouds, City lights etc.), Kerbal Attachment System (KAS) & Kerbal Inventory System (KIS) can crash the game before/at the main menu. One of the main reasons for crashing with modded KSP just after loading and trying to run the first menu is because of "Eye Candy" mods. everything was working perfectly fine until I installed NSI. Would really appreciate if someone would manage to tell me how the hell it is possible to play with 20+ mods? P.S. All mods are latest aviable in CKAN, of course some for ksp 1.3, and some for latest ones like 1.9 and 1.10. filter extensions Firespitter, its core, extended and resources config Freedom textures Interstellar fuel switch core K.R.X Kerbal joint reinforcement modular flight integrator Module manager NSI physics range extender Procedular parts Raster prop monitor and its core Real plume and its stock config Red vs Blue smokescreen solver engines plugin tweakscale. modules BD armory continued, modular missile parts, armory sorting and mk.22 cockpits CAL++ C.E.D.A. modules and part switch BD armory parts pack and anim. aviation parts ASET Agency and Props B9 aerospace - HX parts pack, legacy parts pack, parts pack, Procedular wings fork, props, anim. So, the mods are : Airplane plus AoA technologies, and AoA tech. Seen people writing about having 80 or 200 mods installed and game running perfectly fine (not like my english), but like always, I am a special one. ![]() ![]() Downloaded CKAN to install all of them, ran the 圆4 version, but nothing really helped. So, here I am, with 42 mods installed, and not working.
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